Let's Catch Up!
Gameplay Time: about 15 - 30 minutes.
* This game requires 2 players minimum to play.
Let’s Catch Up! is a local 4 player ‘beat ‘em up’ where players will have to defeat other players until there’s one left standing. However, there’s a twist; with our Catch-Up! mechanic, players will choose random buffs after each round to boost their character’s chances of winning the next match and ending up victorious
(there is the possibility of bugs to occur, unfortunately there is no win state at the moment as this is more of a prototype)
GAMEPLAY
- Players must use weapons and their surroundings to defeat other players while improving their characters’ abilities, weapons, or environment.
- Players can fight, jump, hit, shoot, throw, and modify their way through the stages, deciding what abilities to upgrade, what weapons to use and how they use their surroundings to defeat their opponents
CONTROLS
Keyboard / Mouse are the default control schemes, Gamepads can be used for Players 2, 3 and 4
If you're using a keyboard and click on the screen, the keyboard navigation might not work (to fix this, restart a scene or restart the game)
KEYBOARD CONTROLS
W, S, A, D | Move Around, Navigate Menus |
Mouse | Aim Weapon |
Right Click | Fire Weapon |
Space | Jump |
Shift | Dash |
Q | Drop Weapon |
E | Pickup Weapon |
R | Reload |
Escape | Pause Menu |
Enter / Mouse Click | Select Menu Option |
GAMEPAD CONTROLS
Left Stick | Move Around, Navigate Menus |
Right Stick | Aim Weapon, Select |
Right Trigger | Fire Weapon |
Left Trigger | Jump |
Left Bumper | Dash |
B | Drop Weapon |
A | Pickup Weapon, Select Menu Option |
X | Reload |
Start | Pause Menu |
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This game combines the perk card mechanics and the round-based scoring from ROUNDS! with the frantic PvP action and weapon spawning techniques from Duck Game.
Status | Prototype |
Platforms | HTML5 |
Author | Trentendo |
Genre | Shooter |
Average session | A few minutes |
Multiplayer | Local multiplayer |
Player count | Singleplayer |
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